Independent Developer · App Store Developer · Google Play Developer · Bilibili Toy Developer
I studied Software Engineering at Wuhan Institute of Technology for my bachelor’s degree, and I often build mobile client products with the Flutter cross-platform framework. I rely heavily on Cloudflare for the server side.
I currently live in Shenzhen and commute between Hong Kong and Shenzhen, studying in the AIFS programme at City University of Hong Kong.
My goal is to become a product manager.
A recreation of three digital clock styles found in Volkswagen infotainment systems.
An audio visualizer for Android car head units, designed to remain compatible with Android 5.1.
A growing collection of practical tools for students at City University of Hong Kong.
An interactive, track-based course schedule for CityU’s AIFS programme.
My 2025 undergraduate capstone project, built with assistance from GitHub Copilot and ChatGPT. The Flutter app combines seat reservations, catalog search, a VR library tour, and Q&A with the AI assistant Wu Xiaocheng in one cross-platform experience. It is distributed through the App Store; the download link is available at the bottom of the product page.
A WeChat Mini Program created for WIT’s Turing Academy.
A music-focused Bilibili listening experience built entirely with Codex during June–July 2026 as a vibe-coding project. The cross-platform client uses Flutter, while Supabase handles authentication and data management and Resend provides email verification. Because the project may carry copyright risks, it is not intended for broad distribution; TestFlight and Google Play testing links are available on the product page.
An online gallery of my 3D Gaussian Splatting scenes. The PLY files are generated with Apple’s open-source SHARP model, hosted on object storage, and presented as interactive web scenes with SuperSplat.
A selection of work and reflections from my internship experience.
More notes, experiments, and build stories are available on my blog.